@startuml
sprite $wind [48x48/16] {
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}


!define FA6_WIND(_alias) ENTITY(rectangle,black,wind,_alias,FA6 WIND)
!define FA6_WIND(_alias, _label) ENTITY(rectangle,black,wind,_label, _alias,FA6 WIND)
!define FA6_WIND(_alias, _label, _shape) ENTITY(_shape,black,wind,_label, _alias,FA6 WIND)
!define FA6_WIND(_alias, _label, _shape, _color) ENTITY(_shape,_color,wind,_label, _alias,FA6 WIND)
skinparam folderBackgroundColor<<FA6 WIND>> White
@enduml